Welcome to Untitled Space Craft!
If you're reading this, you probably came here from Matt Lowne's YouTube channel or other media where he showcases the controller that he has commissioned from me. If you aren't already, you should subscribe to
his channel! Space Chip has also made videos using a controller that he purchased from me. You can subscribe to his channel
here!
I also recommend you check out and subscribe to the Kerbal Controllers subreddit, r/KerbalControllers, to view some of the great builds happening there! If you're interested in building a Kerbal Controller entirely from scratch, you can read
my and Rogor's award-winning Instructable.
About USC
Untitled Space Craft is a fully modular controller system for playing Kerbal Space Program. It is designed to supplement or fully replace the keyboard as a means of playing the game, instead allowing you to use various buttons, switches, joysticks, levers, dials, and key locks to pilot your space craft. It also includes LEDs and display readouts to provide information that may not even be readily available in the vanilla game. The controls are punchy and intuitive, leading to a much more immersive gameplay experience.
Containers and Modules
USC controllers are separated into containers and modules. Containers come in eight different sizes and are designed to magnetically hold a set number of modules. They include a USB port to connect directly to your PC and are pre-loaded with code for running all of the modules. Modules fit into the containers and hold all of the inputs and displays of the controller. The 24 unique modules can be organized, swapped, and run separately in any configuration of your choosing. Please note that some configurations currently will only work on Windows, though this will change in the future. Multiple containers can also be magnetically joined together to create a larger controller, though each one will need its own USB cable.
Please feel free to request a container size or module that is not in the catalog. I can't guarantee I'll be able to offer it, but I'm always interested in expanding the catalog to suit demand.
Things to Consider
Since this is not a massive operation, I cannot say I have tested these devices on every setup. So far nobody has failed to get them running on their machine. However, I have noticed that the controllers are less stable when using a USB hub to connect them to the PC. Given all of the variables that a USB hub may add to the system, it is recommended that you only get as many containers as you have available USB ports on your PC.
I also cannot guarantee that the controllers will work with every mod setup. I myself play with a very extensive mod folder, and I suffer no stability or compatibility issues with the controllers. They seem to work well with major autopilot mods, but conflicts may occur that I cannot forsee.
There are also two mods required for certain modules. Action Groups Extended is required for Action Groups modules that go above 10, and Alternate Resource Panel for Telemetry and EVA fuel displays. The Action Groups above 10 might not behave the same as the stock KSP action groups, particularly when changing between ships.
KSP2 and Other Games
USC controllers have two modes of operation. They function with direct communication with both KSP1 and KSP2, meaning the controller calls functions directly in the game and can receive info back, such as telemetry. Currently in Beta, they can also function as simple keyboard and joystick emulators. Joystick emulation is dependent on each game, but there is also an option to use the joysticks as digital inputs via keyboard emulation. This can be accessed in the settings file for the controller but requires flashing new code to the board. A guide with step-by-step instructions is included with each controller.
Kits, DIY Options, and Customization
I offer kits for a reduced price. The modules each are 40% off the listed price, though the containers continue to be the same price. Please note that this is only recommended for those with soldering experience. While a guide is provided, the construction process can be fairly unforgiving if you don't pay attention to detail, though the soldering is technically easy and entirely through-hole. This option is taken entirely at your own risk and non-refundable. I will happily ship replacement parts at cost and offer advice, but you must be able to fix mistakes and proceed with care.
If you wish to design your own container to add USC modules into, I am willing to provide the necessary dimensions and magnets. Alternatively, you can cut your own container acrylic based on my source files and save a bit of money and shipping size/weight.
The modules themselves can also come in the same colors as the containers. Please note that the lettering might not be as visible on darker colors. There are also some options for changing the button colors, mostly limited to the colors you can already find on other modules.
Currently we do not offer custom code or any structural modifications, including remapping or moving buttons.
About Us
USC is based out of Taiwan. It originally was created and managed by Codapop, but production is now run by Bluecoolwolf, with Coda only handling customer service and guidance. Coda also has other projects you may check out or even contribute to: the
Library of Time, the
KSP Tech Tree Randomizer, a mod for KSP called
Science+, and even Untitled Space Craft itself, which is now
open source.